macOS上安装opencv3笔记 - Go语言中文社区

macOS上安装opencv3笔记


原文:http://www.learnopencv.com/install-opencv-3-on-yosemite-osx-10-10-x/

Life was good the last time you installed OpenCV on your Mac. You instantly brewed it and thanked the good folks at Homebrew. All it took were these few commands.

Install OpenCV 2 on Mac OSX

brew tap homebrew/science
brew install opencv

Set up Python by creating a couple of symlinks.

cd /Library/Python/2.7/site-packages/
ln -s /usr/local/Cellar/opencv/2.4.9/lib/python2.7/site-packages/cv.py cv.py
ln -s /usr/local/Cellar/opencv/2.4.9/lib/python2.7/site-packages/cv2.so cv2.so

Install OpenCV 3 on Mac OSX with brew 

You can now install OpenCV 3 using brew. See the next section to install from source. Life is good again! 

brew tap homebrew/science
brew install opencv3

You can choose the different options you can use with install in the subsections below. Here is what I recommend

# Easy install for beginners
brew install opencv3 --with-contrib 
# For intermediate and advanced users. 
brew install opencv3 --with-contrib --with-cuda --with-ffmpeg --with-tbb --with-qt5

OpenCV3 brew install options 

--32-bit
	Build 32-bit only
--c++11
	Build using C++11 mode
--with-contrib
	Build "extra" contributed modules
--with-cuda
	Build with CUDA v7.0+ support
--with-ffmpeg
	Build with ffmpeg support
--with-gphoto2
	Build with gphoto2 support
--with-gstreamer
	Build with gstreamer support
--with-jasper
	Build with jasper support
--with-java
	Build with Java support
--with-libdc1394
	Build with libdc1394 support
--with-opengl
	Build with OpenGL support (must use --with-qt5)
--with-openni
	Build with openni support
--with-openni2
	Build with openni2 support
--with-python3
	Build with python3 support
--with-qt
	Build the Qt4 backend to HighGUI
--with-qt5
	Build the Qt5 backend to HighGUI
--with-quicktime
	Use QuickTime for Video I/O instead of QTKit
--with-tbb
	Enable parallel code in OpenCV using Intel TBB
--without-eigen
	Build without eigen support
--without-numpy
	Use a numpy you've installed yourself instead of a Homebrew-packaged numpy
--without-opencl
	Disable GPU code in OpenCV using OpenCL
--without-openexr
	Build without openexr support
--without-python
	Build without Python support
--without-tests
	Build without accuracy & performance tests
--HEAD
	Install HEAD version

Build OpenCV 3 from source with CUDA support

I had the following goals while building OpenCV 3.0.

  1. Not mess up OpenCV 2.4 installation because I still need it for my other projects.
  2. Include opencv_contrib . This repository of new and non-free algorithms is a hidden gem in OpenCV.
  3. Build with CUDA support. This applies only if you have a CUDA enabled GPU.
  4. Be able to use pkg-config for compiling code from the command line.  E.g. 
     g++ -ggdb `pkg-config --cflags --libs opencv3` test.cpp -o  test.out 

1. Download OpenCV 3.0 

Download the source from the following link

https://github.com/Itseez/opencv/archive/3.0.0.zip

Alternatively, you can get it directly from the source.

 
git clone https://github.com/Itseez/opencv.git
cd opencv 
git checkout tags/3.0.0

2. Configure CMAKE

Inside the opencv directory created in the last step, create a build directory.

 
cd /full/path/to/opencv 
mkdir build 

Instruct CMAKE to install inside the build directory and not the default directory /usr/local so that our OpenCV 2.X installation is not messed up.

With opencv_contrib 

opencv_contrib is a repository that contains cutting edge algorithms, some of which are not fully tested, and some of which are not free. It may not be suitable for production, but is excellent for learning new stuff. Please note that this step is optional.

You can download opencv_contrib source from

https://github.com/Itseez/opencv_contrib/archive/3.0.0.zip

Alternatively, you can clone it directly from github

git clone https://github.com/Itseez/opencv_contrib.git
cd opencv_contrib
git checkout tags/3.0.0

To compile with opencv_contrib you need to use the CMAKE flag OPENCV_EXTRA_MODULES_PATH to specify the location of opencv_contrib. So, if you want to include opencv_contrib, use the 

cmake -D OPENCV_EXTRA_MODULES_PATH=full/path/to/opencv_contrib/modules</strong> 

instead of just cmake in the instructions below.

Without CUDA support

 
cmake -D WITH_CUDA=OFF -D CMAKE_INSTALL_PREFIX=/full/path/to/opencv/build -D CMAKE_BUILD_TYPE=RELEASE   ..

We are ready to build. Go to step 3.

With CUDA support

To build OpenCV CUDA library you need to make sure

  1. You have a CUDA enabled Nvidia Graphics Card. You are unlikely to have a CUDA enabled card for lower end macs.  Follow the instructions here to find the card you have, and check here to see if your card is supported.
  2. Download and install CUDA Toolkit if you have a CUDA enabled card. You may have to add the following to your .bash_profile or .profile
     
    export DYLD_FALLBACK_LIBRARY_PATH=/usr/local/cuda/lib/:$DYLD_FALLBACK_LIBRARY_PATH
    

Now follow the instructions below if you have a CUDA enabled card, and you have installed CUDA Toolkit

 
cmake -D WITH_CUDA=ON -D CMAKE_INSTALL_PREFIX=/full/path/to/opencv/build -D CMAKE_BUILD_TYPE=RELEASE   ..

Proceed to step 3, but if you encounter errors look for them in the section below. 

Errors you may encounter

CUDA 6.5 errors 

Note that CUDA 7.0 is available and there is no reason to use CUDA 6.5. However, let’s say you have a good reason and you try to build with CUDA 6.5, you will receive the following error.

 
Linking CXX executable ../../../bin/opencv_test_cudev Undefined symbols for architecture x86_64:

The reason for this error is that clang++ uses libc++ by default while CUDA 6.5 Toolkit was built using libstdc++. We need to modify two files to ensure OpenCV is compiled with libstdc++

In /full/path/to/opencv/cmake/OpenCVCompilerOptions.cmake find the line (e.g. it could line 23 )

set(OPENCV_EXTRA_FLAGS "")

and replace it with

set(OPENCV_EXTRA_FLAGS " -stdlib=libstdc++")

Similarly find the line ( around line number 28 )

set(OPENCV_EXTRA_EXE_LINKER_FLAGS "")

and replace it with

set(OPENCV_EXTRA_EXE_LINKER_FLAGS " -stdlib=libstdc++")

In /full/path/to/opencv/cmake/OpenCVDetectCUDA.cmake find the line

set(NVCC_FLAGS_EXTRA "")

and replace it with

set(NVCC_FLAGS_EXTRA "-Xcompiler -stdlib=libstdc++; -Xlinker -stdlib=libstdc++")

Unsupported gpu architecture error 

You may receive this error

Unsupported gpu architecture 'compute_11' CMake Error at

According to OpenCV documentation,

“NVIDIA* compiler enables generating binary code (cubin and fatbin) and intermediate code (PTX). Binary code often implies a specific GPU architecture and generation, so the compatibility with other GPUs is not guaranteed. PTX is targeted for a virtual platform that is defined entirely by the set of capabilities or features. Depending on the selected virtual platform, some of the instructions are emulated or disabled, even if the real hardware supports all the features.

At the first call, the PTX code is compiled to binary code for the particular GPU using a JIT compiler. When the target GPU has a compute capability (CC) lower than the PTX code, JIT fails.”

So you can fix this by specifying the right GPU architecture for your machine using cmake flags CUDA_ARCH_BIN and CUDA_ARCH_PTX. I used the following

-D CUDA_ARCH_BIN=3.2 -D CUDA_ARCH_PTX=3.2

3. Build OpenCV

Use make to build and install. Note the library will be installed inside the builddirectory.

 
make 
make install
export DYLD_LIBRARY_PATH=/full/path/to/opencv/build/lib:$DYLD_LIBRARY_PATH

Copy the pkg-config file opencv.pc to /usr/local/lib/pkgconfig/opencv3.pc so that you do not mess up your OpenCV 2.x config file.

cp lib/pkgconfig/opencv.pc /usr/local/lib/pkgconfig/opencv3.pc

4. Test installation

Basic tests

We can run some sample code located at opencv/samples/cpp.

cd /full/path/to/opencv/samples/cpp

# If you built it with no CUDA support or with CUDA 7 or above
g++ -ggdb `pkg-config --cflags --libs opencv3` facedetect.cpp -o /tmp/test && /tmp/test

# If you built it with CUDA 6.5 
g++ -ggdb `pkg-config --cflags --libs opencv3` -stdlib=libstdc++ facedetect.cpp -o /tmp/test && /tmp/test

CUDA tests

To test CUDA we can try a few examples located at opencv/samples/gpu.

export DYLD_FALLBACK_LIBRARY_PATH=/usr/local/cuda/lib/:$DYLD_FALLBACK_LIBRARY_PATH
cd /full/path/to/opencv/samples/gpu

# If you built it with CUDA 7 or above
g++ -ggdb `pkg-config --cflags --libs opencv3` hog.cpp -o /tmp/hog && /tmp/hog

# If you built it with CUDA 6.5 
g++ -ggdb `pkg-config --cflags --libs opencv3` -stdlib=libstdc++ hog.cpp -o /tmp/hog && /tmp/hog

5. Setting up Python

Open a terminal and run the following commands. 

export DYLD_FALLBACK_LIBRARY_PATH=/full/path/to/opencv/build/lib:$DYLD_FALLBACK_LIBRARY_PATH 
export PYTHONPATH=/full/path/to/opencv/build/lib/python2.7/site-packages:$PYTHONPATH 

This ensures the OpenCV 3 is being used on the current terminal. We can verify this by typing the following command on the terminal. 

python -c "import cv2;  print cv2.__version__"
#The output should be 3.0.0

To switch back to your OpenCV 2.x, simply open a new terminal. 

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  • randcraw

    Fantastic! I’ll give this a try ASAP. Thanks!

    • http://www.ninetimestable.com/  Satya Mallick

      You are welcome. Let me know how it goes.

  • Puneet Joshi

    Thanks for the instructions. However, when I tried following the steps above (without CUDA), python libraries were not compiled. Don’t we have to specify python bindings initially, like cmake -D PYTHON_EXECUTABLE… etc.?

    • Puneet Joshi

      I am building OpenCV3 and I have python 2.7 already installed. I don’t care about preserving OpenCV2. thanks.

    • http://www.ninetimestable.com/  Satya Mallick

      It automatically detects if you have python installed on your system. If you do, then python libraries are installed by default. Are you sure there is nothing inside /full/path/to/opencv/build/lib/python2.7/site-packages ?

      • Puneet Joshi

        Its not doing it for some reason. In the CMakeCache.txt file I can see the python paths detected properly.

      • Clay Heaton

        For what it’s worth, I have the same issue – it’s not building python bindings.

  • Yifan Wang

    Hi thanks! I followed your instruction and cmake, make seem to go well. but as tried to run the sample test step 4, i got the following error. 

    Undefined symbols for architecture x86_64:

    “cv::CascadeClassifier::detectMultiScale(cv::_InputArray const&, std::vector<cv::Rect_, std::allocator<cv::Rect_ > >&, double, int, int, cv::Size_, cv::Size_)”, referenced from:

    detectAndDraw(cv::Mat&, cv::CascadeClassifier&, cv::CascadeClassifier&, double, bool) in facedetect-d34432.o

    “cv::_InputArray::getMatVector(std::vector<cv::Mat, std::allocator >&) const”, referenced from:

    vtable for cv::_InputOutputArray in facedetect-d34432.o

    “cv::_InputArray::getUMatVector(std::vector<cv::UMat, std::allocator >&) const”, referenced from:

    vtable for cv::_InputOutputArray in facedetect-d34432.o

    ld: symbol(s) not found for architecture x86_64

    clang: error: linker command failed with exit code 1 (use -v to see invocation)

    • http://www.ninetimestable.com/  Satya Mallick

      Looks like the wrong c++ library is being linked to. If you built the OpenCV using -stdlib=libstdc++ , you have to build your code using that flag. If you didn’t use that flag, you shouldn’t use it while compiling your code. Please let me know if this helped.

      • Monica Smith

        I have the same issue now. If i remove the flag it says library is not found. I’m a beginner, and I’m completely lost here.

  • Anders Klint

    Hi, very good instructions – thanks!

    But using the zipped source distribution still failed to build on my Macbook pro running Mavericks:

    755 warnings generated.

    Linking CXX shared library ../../lib/libopencv_viz.dylib
    Undefined symbols for architecture x86_64:

    “vtkObjectBase::PrintHeader(std::ostream&, vtkIndent)”, referenced from:
    vtable for cv::viz::Viz3d::VizImpl::TimerCallback in vizimpl.cpp.o
    vtable for cv::viz::Viz3d::VizImpl::ExitCallback in vizimpl.cpp.o
    vtable for cv::viz::vtkCloudMatSink in vtkCloudMatSink.cpp.o
    vtable for cv::viz::vtkCloudMatSource in vtkCloudMatSource.cpp.o
    vtable for cv::viz::vtkImageMatSource in vtkImageMatSource.cpp.o
    vtable for cv::viz::vtkOBJWriter in vtkOBJWriter.cpp.o
    vtable for cv::viz::vtkTrajectorySource in vtkTrajectorySource.cpp.o

    ld: symbol(s) not found for architecture x86_64
    clang: error: linker command failed with exit code 1 (use -v to see invocation)
    make[2]: *** [lib/libopencv_viz.3.0.0.dylib] Error 1
    make[1]: *** [modules/viz/CMakeFiles/opencv_viz.dir/all] Error 2
    make: *** [all] Error 2

    Any clues?
    BR /Anders

    • http://www.ninetimestable.com/  Satya Mallick

      Are you sure you have used the compiler flag -stdlib=libstdc++ when you built the library and when you built the app ? You can choose to build the opencv library without the flag, and build your app without the flag, but if you do use the flag while building the opencv library you have to use the flag while building your app as well. 

      Please let me know if it worked.

  • omama

    I got this error 

    -bash: syntax error near unexpected token `OPENCV_EXTRA_FLAGS’

    • http://www.ninetimestable.com/  Satya Mallick

      Difficult to say with just this information. Could you please share the OpenCVCompilerOptions.cmake file.

      • omama

        where could I share it? 

        I run it using terminal and I got this :

        Last login: Sat Apr 25 22:07:40 on ttys000

        Omamas-MacBook-Pro:~ omama$ /Library/Python/2.7/site-packages/cv/cmake/OpenCVCompilerOptions.cmake ; exit;

        /Library/Python/2.7/site-packages/cv/cmake/OpenCVCompilerOptions.cmake: line 1: syntax error near unexpected token `(‘

        /Library/Python/2.7/site-packages/cv/cmake/OpenCVCompilerOptions.cmake: line 1: `if(MINGW OR (X86 AND UNIX AND NOT APPLE))’

        logout

        [Process completed]

        • omama

          I also have a problem on the pip, when I am trying to download it from the preference from Pycharm. I executed this command:

          pip install –user pyopencv

          then, I got 

          DEPRECATION: –no-install, –no-download, –build, and –no-clean are deprecated. See https://github.com/pypa/pip/issues/906.

          Downloading/unpacking pyopencv

          Could not find a version that satisfies the requirement pyopencv (from versions: 2.0.wr1.0.1-demo, 2.0.wr1.0.1, 2.0.wr1.1.0, 2.1.0.wr1.0.0, 2.1.0.wr1.0.1, 2.1.0.wr1.0.2, 2.1.0.wr1.1.0, 2.1.0.wr1.2.0)

          Some externally hosted files were ignored (use –allow-external to allow).

          Cleaning up…

          No distributions matching the version for pyopencv

          Storing debug log for failure in /Users/omama/.pip/pip.log

          The suggested solution from Pycharm is

          Try to run this command from the system terminal. Make sure that you use the correct version of ‘pip’ installed for your Python interpreter located at ‘/Library/Frameworks/Python.framework/Versions/2.7/bin/python2.7’.

          Thanks a lot

          • http://www.ninetimestable.com/  Satya Mallick

            PyOpenCV does not support OpenCV 3 yet. If you are just trying to install opencv 2, you can do so easily using brew. You can install brew using 


            ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"

            and then install opencv using the following on the command line. 


            brew tap homebrew/science
            brew install opencv
            cd /Library/Python/2.7/site-packages/
            ln -s /usr/local/Cellar/opencv/2.4.9/lib/python2.7/site-packages/cv.py cv.py
            ln -s /usr/local/Cellar/opencv/2.4.9/lib/python2.7/site-packages/cv2.so cv2.so

  • Esha Uboweja

    I was able to follow your post for installing OpenCV 3.0.0-rc1 on OS Yosemite. However, I am not sure how to configure CMAKE to run the examples. I set “export OPENCV_DIR=/path/to/opencv/build” and ran “cmake .” in the samples/cpp/example_cmake directory, but I got the following error :
    “Found package configuration file : (path/to/opencv/build)/OpenCVConfig.cmake but it set OpenCV_FOUND to FALSE so package OpenCV is considered to be not found”

    How can one run opencv 3 projects with cmake – how do you do it? Thanks!

  • chrism2671

    This is awesome, the CUDA tips saved me hours of trying to fix it myself. Thanks! :)

    • http://www.ninetimestable.com/  Satya Mallick

      Glad that it was helpful.

  • mmcgreal

    Thank you for posting this! As a long-time Linux developer setting up an OS X dev environment for the first time, getting OpenCV to compile under Yosemite was a huge problem. I had seen some discussion about the C++ libraries being the problem, but your step-by-step instructions made it super easy. Great stuff!

    • http://www.ninetimestable.com/  Satya Mallick

      Thanks a bunch!

  • Novanto Yudistira

    I have got this error,

    make[2]: *** [modules/core/CMakeFiles/opencv_core_pch_dephelp.dir/opencv_core_pch_dephelp.cxx.o] Error 1
    make[1]: *** [modules/core/CMakeFiles/opencv_core_pch_dephelp.dir/all] Error 2
    make: *** [all] Error 2

    Do you have any idea which part i could fix it? Thank you very much….

    • http://www.ninetimestable.com/  Satya Mallick

      Thats a tough one man. I don’t have an answer.

  • Brett Tofel

    Works like a charm with latest CUDA 7 and latest opencv on latest release Yosemite. Had to start with fresh clone of opencv. Sample build option “-stdlib=libstdc++” didn’t worked and proved unneeded. Thanks!

    • http://www.ninetimestable.com/  Satya Mallick

      Thanks! You are right about CUDA 7. I will update the post. Thanks for pointing this out.

  • Ivano Ras

    Hi Satya, thank you very much for this blog post.

    I’m trying to install openCV 3.0.0 on OS X 10.10.3 with CUDA support after cloning the github account and checking out the 3.0.0 branch as suggested above. Anyway, I’m getting linking errors once I get to about 75% (with make -j8). Any idea about what’s going on and how to fix it would be very helpful. 

    Scanning dependencies of target opencv_cudaarithm
    [ 75%] [ 75%] [ 75%] [ 75%] Building CXX object modules/cudaarithm/CMakeFiles/opencv_cudaarithm.dir/src/element_operations.cpp.o
    Building CXX object modules/cudaarithm/CMakeFiles/opencv_cudaarithm.dir/src/core.cpp.o
    Building CXX object modules/cudaarithm/CMakeFiles/opencv_cudaarithm.dir/src/arithm.cpp.o
    Building CXX object modules/cudaarithm/CMakeFiles/opencv_cudaarithm.dir/src/reductions.cpp.o
    Linking CXX shared library ../../lib/libopencv_cudaarithm.dylib
    Undefined symbols for architecture x86_64:
    “std::__throw_length_error(char const*)”, referenced from:
    std::vector<cv::cuda::GpuMat, std::allocator >::_M_fill_insert(__gnu_cxx::__normal_iterator<cv::cuda::GpuMat*, std::vector<cv::cuda::GpuMat, std::allocator > >, unsigned long, cv::cuda::GpuMat const&) in cuda_compile_generated_split_merge.cu.o
    ld: symbol(s) not found for architecture x86_64
    clang: error: linker command failed with exit code 1 (use -v to see invocation)
    make[2]: *** [lib/libopencv_cudaarithm.3.0.0.dylib] Error 1
    make[1]: *** [modules/cudaarithm/CMakeFiles/opencv_cudaarithm.dir/all] Error 2

    • Ivano Ras

      My bad, I realised I was using The CUDA Toolkit 5.5. After upgrading the CUDA Toolkit here https://developer.nvidia.com/cuda-downloads?sid=859491 to CUDA 7.0 it all compiles fine with the given instructions.

      Cheers.

      • http://www.ninetimestable.com/  Satya Mallick

        Glad it worked out! I am very interested in knowing what kind of performance boost you got with CUDA. If you have the time, please share your experience.

        • Ivano Ras

          Cool. It’s hard to quantify right now. I feel I need to refactor the code and compare it with OpenCL performance.

  • http://www.robertomontagna.it/  Roberto

    Hey, thanks for this post, it’s a really helpful tutorial!

    I’m having some problem with python though. I built everything from checking out 3.0.0 from github. But there doesn’t seem to be a lib/python2.7 directory (or any other python – lib is there and populated though). Is there a way to enable python support explicitly? I have python 2 and 3 installed with homebrew.

    Thanks for any suggestion!

  • Yi Hua

    Hi, Satya, and thanks for the helpful tutorial.

    However, after I followed the steps to install both opencv2 and opencv3 (on mac 10.10, without CUDA), I tried to run the test, but gave me this error message:

    g++ -ggdb `pkg-config –cflags –libs opencv3` facedetect.cpp -o /tmp/test && /tmp/test
    -bash: pkg-config: command not found
    facedetect.cpp:1:10: fatal error: ‘opencv2/objdetect.hpp’ file not found
    #include “opencv2/objdetect.hpp”
    ^
    1 error generated.

    And when I looked in my opencv3folder/include/opencv2/ directory, there is indeed no objdetect.hpp but only a single opencv.cpp file there.
    There is a opencv3folder/build/include/opencv2/objectdetect.hpp file.

    Am I looking at the right place? Any ideas on what went wrong?

    Thanks!
    Yi

  • Bernd Meyer

    You are my new hero, Satya! After several days of unsuccessfully trying to get opencv 3.0.0 with contribs to work for Python on Yosemite, your blog (with a little modification) finally led to the solution! Full description here: http://wp.me/P3ALAE-82

  • Michael

    I followed this tutorial and it was successful though to the end. However, when I tried to use OpenCV3.0.0 with the java bindings, I got the following error message during loading the native library:

    Exception in thread “main” java.lang.UnsatisfiedLinkError: /Users/Michael/Development/DevelopmentTools/opencv-3.0-2.0/build/share/OpenCV/java/libopencv_java300.dylib: dlopen(/Users/Michael/Development/DevelopmentTools/opencv-3.0-2.0/build/share/OpenCV/java/libopencv_java300.dylib, 1): Library not loaded: lib/libopencv_photo.3.0.dylib

    Referenced from: /Users/Michael/Development/DevelopmentTools/opencv-3.0-2.0/build/share/OpenCV/java/libopencv_java300.dylib

    Reason: image not found

    at java.lang.ClassLoader$NativeLibrary.load(Native Method)

    at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1938)

    at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1854)

    at java.lang.Runtime.loadLibrary0(Runtime.java:870)

    at java.lang.System.loadLibrary(System.java:1122)

    at Hello.main(Hello.java:9)

    Could anybody help me with this?

  • Barry Press

    I realize this is late to the party, but it appears that the system integrity protection changes in OS X El Capitan are breaking much of the install process. Specifically, brew can’t install version 2 (symlinks can’t be created, among other things), and then when it’s time to build a sample app pkg-config is nowhere to be found. Any ideas how to address these new issues?

  • Raj Polinovsky

    Hello!
    Thank you for the interesting post. But I can not compile opencv3. After install mac os x 10.11 the not compile opencv3.

    . . .
    ld: symbol(s) not found for architecture x86_64
    clang: error: linker command failed with exit code 1 (use -v to see invocation)
    make[2]: *** [lib/libopencv_videoio.3.0.0.dylib] Error 1
    make[1]: *** [modules/videoio/CMakeFiles/opencv_videoio.dir/all] Error 2
    make: *** [all] Error 2 

    What do you think, in what could be the problem?
    Thank you!

    • http://www.ninetimestable.com/  Satya Mallick

      Actually now you can simply do


      brew install opencv3

      If you do not have brew installed, I highly recommend it. Get it from. 

      http://brew.sh/

      • Raj Polinovsky

        thank!!!! )))))
        it has helped install opencv3 – /usr/local/Cellar/opencv3/3.0.0/
        but there was another problem
        in Python 2.7.10 print
        >>> import cv2
        Traceback (most recent call last):
        File “”, line 1, in
        ImportError: dlopen(/usr/local/lib/python2.7/site-packages/cv2.so, 2): Library not loaded: lib/libopencv_shape.3.0.dylib
        Referenced from: /usr/local/lib/python2.7/site-packages/cv2.so
        Reason: unsafe use of relative rpath lib/libopencv_shape.3.0.dylib in /usr/local/lib/python2.7/site-packages/cv2.so with restricted binary
        and in Python 3.5.0 print
        >>> import cv2
        Traceback (most recent call last):
        File “”, line 1, in
        ImportError: No module named ‘cv2’
        how to fix this probdemu?
        thank )

  • Colin Higgins

    Thanks for the guide. I wanted to add my notes in case they help others who may have encountered the same problem I had.

    “””
    This has only been tested on my computer running OSX 10.11.1. YMMV
    This guide assumes you have already installed homebrew and have followed instructions for installing OpenCV 3 with brew in this post
    “””

    #After installing opencv3 using homebrew, I ran into this error when trying to apply a background subtraction algorithm (cv2.createBackgroundSubtractorMOG2()):

    OpenCV Error: Assertion failed (The data should normally be NULL!) in allocate, file /tmp/opencv320151224-28113-1l68278/opencv-3.1.0/modules/python/src2/cv2.cpp, line 163
    Traceback (most recent call last):
    File “backgroundsubtractorMOG.py”, line 11, in
    fgmask = fgbg.apply(frame)
    cv2.error: /tmp/opencv320151224-28113-1l68278/opencv-3.1.0/modules/python/src2/cv2.cpp:163: error: (-215) The data should normally be NULL! in function allocate

    #I was unable to locate the cv2.cpp file to follow the instructions I found at http://answers.opencv.org/question/76952/regarding-the-error-message-the-data-should-normally-be-null/, which were to comment out the offending line in cv2.cpp

    #It turns out that when installing with brew and building from source, cv2.cpp is bound up in a tarball and is thus not searchable from the command line. The tarball is found in:

    /Library/Caches/Homebrew/

    #To edit cv2.cpp and get homebrew to recognize it as legitimate source code from which to build the package, there are a few steps:

    1. Navigate to the homebrew cache folder (above) untar the file
    $ cd /Library/Caches/Homebrew/
    $ tar -xf opencv3-3.1.0.tar.gz

    2. open cv2.cpp with your text editor of choice (I’m using sublime text 2 aliased to “subl”)
    $ subl opencv-3.1.0/modules/python/src2/cv2.cpp

    3. commment out this line by prepending it with “//” and save the file
    “CV_Error(Error::StsAssert, “The data should normally be NULL!”);”

    4. delete the old tarball and make a new one with the same name with your edited source code
    $ rm opencv3-3.1.0.tar.gz
    $ tar -cf opencv3-3.1.0.tar.gz opencv-3.1.0

    5. Uninstall your previous installation (if applicable, assuming you already tried to install with brew)
    $ brew uninstall opencv3

    6. Try to reinstall with your new source (this should give you an error, but it is necessary to run as you will see below). The optional flags after “opencv3” are not necessary if you don’t want them.
    $ brew install opencv3 –with-contrib –with-ffmpeg –with-tbb –with-qt5 –with-gstreamer –with-python3
    ==> Installing opencv3 from homebrew/science
    ==> Using Homebrew-provided fortran compiler.
    This may be changed by setting the FC environment variable.
    ==> Downloading https://github.com/Itseez/opencv/archive/3.1.0.tar.gz
    Already downloaded: /Library/Caches/Homebrew/opencv3-3.1.0.tar.gz
    Error: SHA256 mismatch
    Expected: f00b3c4f42acda07d89031a2ebb5ebe390764a133502c03a511f67b78bbd4fbf
    Actual: a2e705b40c15ddeaec8e724bb7d2747ef2ce438e987a79219af144fa7b38bf48
    Archive: /Library/Caches/Homebrew/opencv3-3.1.0.tar.gz
    To retry an incomplete download, remove the file above.

    #Homebrew is expecting a certain hash for the tarball, and since you’ve changed the target file, there’s a mismatch. Luckily, we can change the expected signature

    7. Edit the config file for the opencv3 package to replace the expected hash and save it
    $ subl /usr/local/Library/Taps/homebrew/homebrew-science/opencv3.rb
    edit line 7, replacing the hash in double quotes, whose value you saw in the previous step on the line “Expected: …” with the hash on the following line, beginning “Actual: …”

    8. Now when you reinstall with homebrew, everything should work
    $ brew install opencv3 –with-contrib –with-ffmpeg –with-tbb –with-qt5 –with-gstreamer –with-python3

  • Arnold Chung

    Hello, I have a quick question about your opencv install instruction

    I had following message:

    If you need Python to find bindings for this keg-only formula, run:

    echo /usr/local/opt/opencv3/lib/python2.7/site-packages >> /usr/local/lib/python2.7/site-packages/opencv3.pth

    mkdir -p /Users/ArnoldChung/.local/lib/python3.5/site-packages

    echo ‘import site; site.addsitedir(“/usr/local/lib/python2.7/site-packages”)’ >> /Users/ArnoldChung/.local/lib/python3.5/site-packages/homebrew.pth

    Here, I tried,

    echo /usr/local/opt/opencv3/lib/python2.7/site-packages >> /usr/local/lib/python2.7/site-packages/opencv3.pth

    but permission was denied. Any idea about this happening?
    Thank you a lot in advance

  • Karthik Elango

    I’m getting an ImportError: numpy.core.multiarray failed to import .. how can i fix this ???


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